Twenty-four pilots who can fly as your wingman.
Main gunner
Flies left of you, never uses side weapons, goes for elites.
Racks from: EMP Blast, Railgun, Missile Pod
Spends on: damage, fire rate, gun, side weapon
Side weapons
Flies right of you and fires its racks whenever it has a target.
Racks from: Flak Cannon, Ion Beam, Missile Pod, Railgun, EMP Blast
Spends on: side weapon, fire rate, damage, gun, speed
Support
Flies right of you and fires its kit when danger is high or anyone's hull is low.
Racks from: EMP Blast, Nano Repair
Spends on: hull, shield, shield regen, gun, side weapon
Each hire listing rolls the pilot's nature, trait, level and ship: a PV-A1 “Needle”/KV-7 “Rampart”/SV-X1 “Ledger” hull, a gun mark by level, side weapons by tier from the specialist's list and one tier-I upgrade track (two from tier 3 at level 4).
Medic-adjacent engineer. Shields first, questions later.
Backstory
Elin Voss was a field systems engineer for a mining company in the outer belt. She kept life support, hulls and shields running through digs troubled by unstable rock and, more and more, by pirates. The company wouldn't pay for a combat pilot, so it added a gun override to her station. She was a better gunner than anyone expected, herself included.
After a third pirate attack in six months, the insurer pulled out and the site closed. Elin used her settlement to buy a ship and went freelance.
She shoots first, but she thinks in systems: hull status, shield cycles, what fails first. She keeps her ship spotless and often checks other pilots' hulls too. Gunner by contract, engineer by everything else.
Salvage-runner turned gunner. Lives for the kill feed.
Backstory
Mira Kade grew up aboard her parents' salvage hauler on the outer shipping lanes. She learned early which wrecks were worth the trip and which were pirate traps.
The hauler carried guns because the insurer required it and pirates preyed on unarmed ships. So Mira learned the main gun young. At seventeen she lied about her age to win her first combat contract, then out-shot the veteran the firm was weighing.
Salvage left her hungry. Everything valuable was once lost by someone, and she has never fully split the fighter from the scavenger. Her main gun is hot from launch, and she watches the kill feed more than any other readout. She is not reckless. She just grew up where risk was the only option.
Balanced operator. Reads the battlefield before the first shot lands.
Backstory
Torin Pike started as a tactical analyst for a border militia too poor to afford scouts. He read incoming fights from sensor data alone and gave thirty seconds of warning before contact.
When the militia disbanded, a private military contractor hired him for far better pay. He left after two years, when the work stopped looking like security. He isn't ideological about it. He just wants contracts that are honest about what they are.
Before every mission he maps each known threat. In a fight he spots when the obvious target is a decoy and finds the one that matters. His gunnery is precise, not aggressive: he wastes no fire and never rushes. Now he runs the CLV Sail Mining Belt the same way.
Convoy captain retired young. Favors sustained main-beam pressure.
Backstory
Uma Priya commanded her first convoy at twenty-six, the youngest captain on Halcyon Shipping's outer-rim roster. Older crews doubted her. She won them over with the best safety record in the division for four straight years. Her method: hold position, keep firing discipline, and never let a fight collapse into a close-range brawl.
At thirty-one she quit by choice, over what she calls "a difference of opinion about acceptable losses." The company chose to run a compromised route. She formally opposed it, then refused to fly it.
She went freelance and brought the same patience to escort work. She sets clean firing lines, keeps the pressure steady and lets the math settle it. It usually does. These days she runs Gaia-VII, a garden habitat, with the same calm.
Gadget tinkerer. Side racks always warm on any hull.
Backstory
Jonah Rell built his first side rack mount at seventeen, in a maintenance bay on Crosspoint Station. He used parts from a scrapped patrol skiff and a wiring diagram from a contraband manual. Security took it and fined him. The dock chief hired him the next week, because the mount worked.
Over four years he learned every side-weapon system used across the rim, treating each one as a puzzle, not a procedure. When Crosspoint switched to automated maintenance, he loaded his tools onto his ship and took combat jobs to fund his next project.
His side racks are always loaded and often running something new, tested in private until it works. He loses weapons more often than careful pilots, but replaces them faster, and usually with something better.
Defensive specialist with a cautious streak.
Backstory
Rue Han worked for a small security firm guarding data stations and relay nodes in contested sectors. These sites were worth attacking, but too minor for the rim authority to protect. The job taught her patience, and how to spot trouble before it turns into disaster.
In three years, no one died on her watch. Bigger firms came calling, and she turned them all down. She keeps a private list of terms, and corporate work breaks too many of them.
Now she freelances and maintains her own ship. Her side weapons control the space between her and the threat, rather than just killing fast. She usually fires last. That is a choice, not hesitation, and pilots who learn the difference want her back.
Quiet flanker. Picks off elites before they stack.
Backstory
Sable Ortiz took her first solo contract at nineteen, with a borrowed escort licence and her uncle's ship. He had gone missing two months earlier, and the rim authority closed his case unsolved. She doesn't talk about him.
She spent eight months in the outer belt doing trace-and-track work for a private recovery firm. She quit because it kept her too close to the people who made her uncle disappear.
Sable works the flanks, away from the main fight. She reads the battle for the one elite enemy that could turn it into a disaster, and removes it before anyone else sees the threat. She lists no affiliations and no background. Her ship carries no markings, which is exactly how she wants it.
Vex Ashford
Support tier 1 · 280 cr
Former convoy escort. Keeps the formation tight when pirates push.
Backstory
Vex Ashford flew escort on the outer-rim shipping lanes for Meridian Freight for six years. In Sector 7, a Raven-wing patrol pinned his convoy behind a debris field, out of range of any backup. Vex held the screen alone for almost forty minutes. No cargo was lost.
Meridian filed it as routine piracy and docked his bonus for the shield overload he ran to buy time. He walked. His severance paid for a freelance licence and a worn used ship that needed weeks in dock.
He no longer plans his shield rotations. He feels a gap open and closes it before most pilots see the threat. He posts his rate on the open boards and never haggles. The number is what the work costs.
Damage-first pilot. Chases alpha strikes over formation discipline.
Backstory
Dex Holloway has been told his fighting style is a liability by three employers, and once by a contracts board that flagged his insurance record. He disagrees with all of them.
The complaint is always formation discipline. Dex leaves his lane to chase an alpha strike on the top target. The case for him is the results: when he commits, that target stops being a threat fast, and fights where the worst threat falls early tend to go well.
After his third employer let him go, he blamed the structure and went freelance. He tunes his main gun for maximum opening damage and trusts his wingmen to catch what slips past. Most crews who resent his style hire him again. Now he runs Zipacna-I, a comet refuelling node.
Freighter first officer. Jack-of-all-trades gunnery on contract hulls.
Backstory
Levi Cruz spent eight years as first officer on medium-haul freighters on inner-to-outer belt routes. The title covered everything: navigation, cargo, crew disputes, small hull repairs, and whatever gun the ship carried when trouble came.
Freighters use whatever gear is cheap in port, so Levi has fired more main gun setups than most combat pilots ever see. He is good with all of them and a master of none. He treats gunnery as a family of problems, not one trick.
His last ship was sold for scrap after a contract dispute, and the crew was let go without severance. He turned to combat work because it paid better and bored him less. To Levi, a ship is a ship and a gun is a gun.
Raid veteran. Double-taps flanks with rack salvos.
Backstory
Holt Vega spent four years in a corporate rapid-response unit raiding pirate bases: staging areas, supply depots and hardened positions held by gangs who no longer expected anyone to come for them.
The work took patience. He slipped onto the flank unseen, waited for the right angle, then fired rack salvos that left the target no time to respond. The unit kept him until the corporation swapped raids for satellite surveillance.
Freelance, he found mostly escort and defensive jobs. They pay the same, and his flank timing and rack discipline carry over. His calm economy can look like indifference, but it is efficiency. Now he also runs the Dusthaven Exchange, a busy trade hub.
Dock union fixer. Knows every rack quirk you can bolt to a hull.
Backstory
Mara Doyle came up through the dock workers' union on Farpoint Station. Her real job was knowing which supervisor to talk to, which inspector would approve an odd mount, and which manifests deserved a second look. The union taught her that every system has gaps, and the people who know them get things done.
Side weapons were her unofficial schooling. She installed and tested more racks, and won more waivers, than any certified armorer in her division.
When the station dropped the union, Mara bought a ship at a distressed assets auction and rebuilt its side hardpoints to her own standard. She knows which weapons pair well, which mounts run hot and which labels lie. In a wingman, that is worth more than it looks.
Patrol sniper. Tags priority targets for the wing.
Backstory
Raina Molloy spent six years as a target specialist with a rim-authority patrol division, until a budget review labeled her post non-essential. She didn't take it personally. She knew government shake-ups had nothing to do with the work.
Those years taught her one thing above all: remove the right threat early and the rest of the fight gets much easier. She went freelance but prefers wing work to solo jobs. Her skills pay off most in a formation.
Raina marks targets before she fires and calls the threat order to her wingmen. The key shot is often one nobody else knew was needed. Her aim is good, not exceptional. What sets her apart is taking the right shot at the right moment, every time.
Minefield survivor. Clears swarms with wide-arc flak.
Backstory
Senna Okonkwo was twenty-two when a cargo run went wrong in the Redgate minefield. Two crewmates lost their ships. Since then she has favored wide-arc flak over precision weapons. When threats come from everywhere, clearing half the sky beats picking one target out of twenty.
She spent a year recovering, then went back to contract work. She needed the money, and staying on the ground felt worse than flying.
Now she excels against swarms and stays calm in chaos. She is not unaffected. She has simply lived through worse. Her side racks are loaded for wide coverage: not elegant, but they make swarming her costly. Senna does not enjoy combat. She is just very good at it. These days she brings that calm to running Ishtar-III.
Cade Lynn
Support tier 2 · 700 cr
Field medic with a knack for capacitor tuning mid-fight.
Backstory
Cade Lynn was a combat medic in a rim-authority rapid response unit. In one campaign the medical supplies ran out long before the fighting did, so Cade rigged hull repair systems to keep life support going. It worked so well that the unit's engineering officer moved him into ship systems.
He served three more years as a field engineer. When the unit was stood down, he went freelance.
He still thinks like a medic. He scans damage for the one failure that will turn a bad fight into a lost one, and fixes that first. He learned to tune capacitors under fire because shields were often all that kept his crew alive. Pilots who fly with Cade say they fly better for it.
Niko Serrano
Support tier 2 · 700 cr
Runs hot intercepts and overloads shield harmonics under fire.
Backstory
Niko Serrano flew intercept for a private defense contractor for three years. His results were good, but his methods were not in the manual. He overloaded his shield harmonics to scramble enemy targeting, and the damage reports needed creative explaining. The contractor used his numbers, then let his contract lapse rather than defend him to an insurance panel.
He went freelance at once. Freelancers clear their tactics with nobody.
Niko knows the physics well enough to tune the effect. He runs hotter than most pilots without losing control. His ship shows scars from close calls and one overload that went too far. He calls it a fair trade. He picks the contracts other support pilots find too complicated and treats the complication as the puzzle worth solving.
Yuki Tanaka
Support tier 2 · 700 cr
Orbital traffic controller turned escort. Never panics.
Backstory
Yuki Tanaka spent seven years in orbital traffic control at Callisto Station. At peak times she tracked hundreds of ships at once, sorted out conflicts and handled sudden emergencies. She was never the loudest voice in the room, and always the last to raise it.
When the station automated control and cut a third of her division, she left without regret. She knew what her mind was built for, and escort work fit it best.
She tracks many threats at once and keeps everyone moving around a crisis. Pilots say flying with her is like watching a very good program run: smooth, and it makes everyone nearby smoother too. Her colleagues assume she can't panic. She hasn't proven them wrong yet.
Fleet instructor. Teaches patience through precision, any weapon.
Backstory
Greta Lind taught tactical gunnery at the Outer Rim Fleet Academy for nine years. Then a corporate defense consortium absorbed the academy and rebuilt the course around the weapons it sold. She resigned before the new syllabus began. Her reason was technical: good gunnery means thinking across many systems, and a one-brand course removes that variety.
She went back into the field, telling herself it was to stay current. Really, she was better than most of her former students and knew it.
As a wingman she leads by example: precise targeting, steady fire, threats taken in the right order. She offers advice unasked and is usually right. Most pilots stop minding by the second fight. Now she runs Theia-X, a deep relay gate, to the same standard.
Black-ops gunner. Overkill is policy on any platform.
Backstory
Igor Volk's record before he appeared on open freelance boards is incomplete. Either agencies redacted it, or it was never filed anywhere public. He won't say which.
The open record starts seven years ago: a run of high-tier combat contracts and a success rate that suggests exceptional skill or exceptional circumstance. He has used ion, plasma and laser systems, plus at least two found in no catalogue. To him they are interchangeable tools. The weapon is not what he pays attention to.
He keeps his ship in flawless order and takes contracts on direct, fixed terms. His overkill policy is not posture. The fastest way to end a fight is to bring so much force that the outcome is never in doubt. He applies this calmly, without visible emotion.
Smuggler ace. Side racks do the talking on a contract hull.
Backstory
Pax Orion began in what rim licensing boards call "unlicensed commercial transport": running goods through contested sectors without the customs paperwork that would draw attention to them. He was very good at it.
His side-weapon skill comes from that life, not military training. In the outer belt, convincing armed opposition to back off depends on whose racks answer faster.
After one incident made smuggling too complicated, he earned a legal combat licence. Legal contracts paid nearly as well, with far less trouble from port authorities. His racks are tuned by years of real pressure, and he fights with the creativity of someone who learned outside the rulebook. His charm is deliberate, yet mostly genuine. These days he also runs the FTL-Barge, a mobile drydock.
Corporate security lead. Aggressive screen doctrine.
Backstory
Alma Sterling spent eleven years as security lead for a major corporate extraction company across three contested sectors. She built and commanded a twelve-ship escort program that ran priority convoys without a single casualty for four straight years.
Then a merger turned her division into a desk job with no flying. She resigned the same week, which surprised the corporation and nobody who knew her. Major operators called before she had even posted her availability. She came back to do the work herself, not to supervise analysts who did it worse.
Her aggressive screen doctrine comes from real experience in truly contested space. Her standards for herself are high. For others they are lower, which she calls realistic: not everyone is her. Now she runs Frontier Station.
Siege engineer. EMP timing wins wars.
Backstory
Bruno Kessler spent seven years as a siege engineer with a rim-sector military unit. His specialty was electronic warfare: EMP timing and shield disruption. When a corporate defense contractor took over, it claimed his methods as its property. Rather than sign away his own work, he went freelance.
He fights like an engineer. He works out which conditions lead to a win, creates them, and strikes at the right moment. To him an EMP is less a weapon than a switch that tips the fight his way.
That makes him slow to fire and deadly when he does. Before launch he asks pointed questions and often has the whole sequence planned. Pilots who find him abstract change their minds once a fight unfolds exactly as he predicted.
Shield tech from the belt wars. Always flies braced, any frame.
Backstory
Cass Drum ran shields through the Belt Resource Wars, the crews' name for five years of fighting over outer-belt mining rights. Corporate histories now call them "contract disputes."
She served on three ships. Two were destroyed under her. She brought the third home, and it taught her what the others lacked: stay braced all the time, and read the hit before it lands. She knows how fast things fall apart when shield discipline slips.
The corporations behind the war absorbed or dissolved her division, and she will not work for any of them again, whatever they call themselves now. So she freelances, and keeps her shields to a standard most pilots call excessive. She earned that standard. Whatever the ship and whatever the job, Cass flies braced.
Shield harmonics researcher. Stabilizes the line under burst.
Backstory
Zia Ren spent four years researching shield harmonics at the Vega Institute for Applied Combat Systems. Her work on shield stability under burst fire produced three papers and a prototype that held where shields normally collapse. A political dispute cut the funding two weeks before field trials.
She wasn't bitter, just practical. The research was sound and the field fascinated her. The surest way to keep testing was to fly where the results had to work. So she earned a combat license and went freelance to gather real-world data no simulation can match.
On paper she is the most qualified shield specialist for hire. She is also the most likely to explain exactly why a shield failed. Wingmen find that reassuring or unsettling, depending on how much they follow.